Death Rider
The pathway I choose was the gamification pathway because I love to make a challenge on anything and create some sort of entertainment from daily chores to how fast I can do something with with the level of quality finished in.
The reason I picked this kid of style in the game and the topic were because of my own interests involving some sort of violence and survival and the "motor Guzzi Trialce" does that as it was used in war.
 The survival aspect or idea came from movies like resident evil and death where some vehicles were armor to the teeth ready to fight off the dead. The idea of a weaponized motorcycle fit in nicely 
The concept of the game came from my mixture of some sort vehicle and violence as a way to escape from creatures or enemies in movies or games. The idea of the game is to survive keep an eye for the maintenance on the motorcycle. As well at the same look after anything that can help you uncover what happened your city.
These 2 images on top is the map and player concept.
Lost Time
Published:

Lost Time

Published:

Creative Fields